using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace TankWars.Weapons
{
    /// <summary>
    /// Base class for all shots
    /// </summary>
    abstract public class Shot : MovableSprite
    {
        public Tank FiringTank;

        protected int nPower;
        protected double dTimeBetweenFiring;

        /// <summary>
        /// Amount of damage each shot does
        /// </summary>
        public int Power
        {
            get
            {
                return this.nPower;
            }
        }
    }
}